Scarlet Witch (Wanda Maximoff / Wanda Frank)

Characteristics
   
Disadvantages
15STR5
18DEX24
15CON10
12BOD4
18INT8
18EGO16
18PRE8
28COM9
8PD5
8ED5
5SPD22
6REC-
30END-
28STN-
= 116
15Hunted: Mutant Haters (AP, NCI, 8-)
5Hunted: Magneto worshipping Acolytes (AP, 8-, Watch Only)
15Psych: Code vs Killing (com, str)
10Psych: Uneasy around Vision (unc, str)
10Public ID
189Mutant Bonus
= 244
Powers
175100pt Cosmic Power Pool, GM Chooses Powers (-1)
2+1" Running
6Knowledge Skills: Sorcery, Elemental Magic, Nature Magic 11-
5Jab +1 +3 Strike 3d6
4Punch +0 +2 Strike 5d6
4Block +2 +2 Block, Abort
4Dodge - +5 Abort
4English (Some Central European Language Native)
15+5 OCV w/ Power Pool
4Radio Listen/Transmit IIF (Avenger's Comm Card)
5International Police Powers (Avenger's Clearance)
= 228(Total: 344 character points, 244 in disadvantages)

The GM must come up with an appropriate probability distortion effect every time the power pool is used. Some guidelines:

Examples:

The last one is an example of how she can use her socerous skills to cause more than just 'bad luck' things to happen.


Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.