| Characteristics | Disadvantages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| 5 | 1d6 luck |
| 2 | +1" running |
| 10 | +2 DCV |
| 60 | Multipower |
| 5u | 11d6 EB 5 END |
| 5u | 9d6-1 EB; 1/2 END, +1/4 |
| 5u | 5d6+1 Flash vs sight |
| 5u | 5d6 NND not vs 10-pt Mental Def |
| 5u | Change Environment (light), 16" radius; 0 END, +1/2 |
| 3u | 3d6 Major Transform, fry electronics; 1/2 END, +1/4; no range, -1/2 |
| 3 | Sight Flash Defense; OIF sunglasses, -1/2 |
| 12 | Martial arts |
| 3 | KS: rollerskating |
| 3 | KS: video games |
| 3 | AK: So. Cal. malls |
| 1 | KS: X-Men tactics 8- |
| 15 | Undetermined skills |
| = 145 | (Total: 274 character points, 65 in disadvantages) |
Jubilation Lee was rescued from Sentinels by the X-Men and has been with them ever since. She's spunky and sassy, but she also hides a scared teenager exposed to a world much tougher than others see. Alot of her strength comes from having strong role-models, like Wolverine, close at hand.
Recently she has left the X-Men to join Banshee and Generation X in hopes of bringing her powers under better control. She's come to realize the responsibility she has now that she is no longer a junior member of the X-Men, but a full member of Generation X.
This write-up reflects Jubilee at the time of Generation X #10.
Jubilee's powers are pyrokinetic in origin. Note that while she has the capability of throwing up to 55 Active Points of power around, she will generally not use more than 40 or so when it might in any way harm someone seriously (that's what her psych lim means).
Jubilee has a few more points than the other Generation X members due to her time with the X-Men.
Write-up copyright © 1996 by Tim Larson (spock@courtave.net); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.