Dr. Midnight (Dr. Beth Chapel)

Characteristics
   
Disadvantages
25STR15
20DEX30
15CON10
10BOD-
18INT8
14EGO8
20PRE10
20COM5
8PD4
8ED4
5SPD20
8REC-
30END-
31STN-
= 114
15Secret ID
20Psych: CVK
15Psych: Doesn't want to be a hero (Very Common, Moderate)
20Phys: Blind in normal light
34Bonus
= 104
Powers
20N-Ray Vision (Can see in darkness)
40Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF
5Jab +1 +3 Strike = 7d6
4Punch +0 +2 Strike +2d6 = 9d6
3Throw +0 +1 Strike +v/5
4Block +2 +2 Block, Abort
4Dodge - +5 Abort
82 Damage Classses
3Paramedics 13-
2Science Skill: Anatomy 11-
5Prof Skill: Surgeon 14-
2+1" Running
= 100(Total: 214 character points, 104 in disadvantages)

Dr. Beth Chapel was blinded in a fire during the Crisis. After an operation from Dr. Mid-Nite she can see in the dark, but unlike him she cannot see in the day by using special goggles. She is a reluctant super-heroine and spends most of her time as Infinity Inc's resisdent doctor.


Write-up copyright © 1996 by Sam Bell (sam@eng.sun.com); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.