| 27 | 106.25pt Magnetic Control EC |
| 27 | 85 Str TK, 1/2 End [4] Only vs Metal (+1) |
| 27 | 43/42 Force Field, 1/2 End [4] Only vs Electric/Magnetic Attacks (-1) |
| |
| 75 | 20" Flight, 0 End, x16 non-combat (477 mph) |
| |
| 30 | 3 Overall levels |
| 15 | 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) |
| 9 | Persuation, High Society, Bureaucratics 13- |
| 5 | Ancient Earth History (20th Cent) 14- |
| 2 | PS: Magno-ball Martial Arts (Kujui) |
| 5 | Punch +1 / +3 4d6 |
| 5 | Kick -2 / +1 8d6 |
| 4 | Block +2 / +2 |
| 4 | Dodge - / +5 |
| 3 | Throw +0 / +1 4d6+v/5 |
| |
| 6 | Breakfall, Combat Pilot 13- |
| 1 | Transport Famil: Small Spacecraft Flight Ring |
| 75 | 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) |
| 8 | Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs |
| 4 | Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit |
| 11 | Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) |
| 1 | Day Max (1-/4) |
| = 344 | (Total: 481 character points, 25 in disadvantages) |
Hyper Radio is a new power I just made up. It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.
The flight ring's Max Speed is to keep Legionaire's with high Spd's
from outpacing their slower comrades.