| Characteristics | Disadvantages | |||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| 38 | Precognition, x32,000 range (8000 miles) No Conscious Control |
| 47 | Danger Sense, 17-, In or out of combat, any area |
| 30 | 3 Overall levels |
| 33 | 5 Overall levels, based on Danger Sense (-1/2) |
| 2 | KS : Occult |
| 3 | Scientist |
| 3 | Sciences: Biology, Biochemistry, Biophysics |
| 6 | Paramedics, Inventor 14- Martial Arts (generic) |
| 5 | Punch +1 / +3 Strike 7d6 |
| 5 | Kick -2 / +1 Strike + 4d6 = 11d6 |
| 4 | Block +2 / +2 Block, Abort |
| 4 | Dodge - / +5 Abort |
| 3 | Throw +0 / +1 Strike +v/5 |
| 16 | 4 Damage Classes |
| 83 | Flight Ring |
| 4 | Telepathic Earplugs |
| 11 | Transsuit |
| = 297 | (Total: 441 character points, 35 in disadvantages) |
The overall levels on an activation roll are to simulate the way she might forsee the correct way to do something. This was inspired by Steve Maurer's precognitive character "Oracle".
Nura got some occult knowledge from her sister.
See Rokk for notes on equipment.
Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.