Dream Girl (Nura Nal)

Characteristics
   
Disadvantages
15STR5
23DEX39
15CON10
10BOD-
23INT13
18EGO16
20PRE10
30COM10
10PD7
10ED7
6SPD27
6REC-
30END-
26STN-
= 144
20CVK
5Love: Thom
10Psych: Occasional angst over some prediction
= 35
Powers
38Precognition, x32,000 range (8000 miles) No Conscious Control
47Danger Sense, 17-, In or out of combat, any area
303 Overall levels
335 Overall levels, based on Danger Sense (-1/2)
2KS : Occult
3Scientist
3Sciences: Biology, Biochemistry, Biophysics
6Paramedics, Inventor 14- Martial Arts (generic)
5Punch +1 / +3 Strike 7d6
5Kick -2 / +1 Strike + 4d6 = 11d6
4Block +2 / +2 Block, Abort
4Dodge - / +5 Abort
3Throw +0 / +1 Strike +v/5
164 Damage Classes
83Flight Ring
4Telepathic Earplugs
11Transsuit
= 297(Total: 441 character points, 35 in disadvantages)

The overall levels on an activation roll are to simulate the way she might forsee the correct way to do something. This was inspired by Steve Maurer's precognitive character "Oracle".

Nura got some occult knowledge from her sister.

See Rokk for notes on equipment.


Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.