Nightmask III

Characteristics
   
Disadvantages
35STR25
23DEX39
23CON26
18BOD16
15INT5
14EGO8
15PRE5
16COM3
25PD18
25ED20
5SPD17
12REC-
46END-
48STN-
= 182
15Secret ID: Marcia Beckworth
55Protectors Disads
70Mystery Disads (price of power, vulnerabilities, etc)
10Watched: The Eye (MP, 11-)
10Reputation: Wears costume of hero recently killed on television and may be recognized for that, 11-
15Psych: Gung-ho amateur attitude
10Psych: Protective of Philip Reinhart
10Psych: Either doesn't know or won't tell origin
151.5x STUN from all KA's
5Experience
= 215
Powers
1215PD/10ED Resistant (a guess; she has yet to be hit by a killing attack)
25Magical Energy Powers EC
2520" Flight, 1/2 END
258d6 EB Mystic, 1/2 END (a guess based on a poster)
6+2d6 HA (applied self-defense courses and general gung-ho attitude)
6Bureaucracy 12-; Computer Programming 12-
5Persuasion 12-; KS: Family History 11-
2+1 to each of the Contacts in the Protectors Package
3Basic German, French and Russian (again, a guess)
24Protectors Package
= 133(Total: 315 character points, 215 in disadvantages)

Marcia Beckworth is the granddaughter of one of the assistants of the original Night Mask (codenamed ZL, ZR and ZY). She met Philip Reinhart at the grave of her grandfather, and made such a strong impression on him that he asked she be made his assistant in running the Protectors. For a few weeks she was the behind-the-scenes glue that helped the Protectors stick together, acting as a sort of mother/sister figure. After Richard Reinhart died, she was visited at his tomb by the mysterious Eye, and either granted powers or had her latent powers brought forth.

Since then she has demonstrated powers of flight, great strength, resistance to harm (shrugged off what I estimate to be a 9d6 punch in Protectors #11) and general fitness. In a poster of her, her hands are wreathed in energy, implying an energy attack. What price she paid for her power is as yet unknown, although I assume she shares the amateur's shock at being hit by KAs.

She wears a costume based on that of Night Mask II, but fills it out (and almost falls out of it) differently, as well as having the second stupidest boots in the team. (Aura has the worst.) Apparently she has chosen to shorten her codename to Nightmask.


Write-up copyright © 1995 by Dave Van Domelen (dvandom@magnus.acs.ohio-state.edu); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.