Cyborg

Characteristics
   
Disadvantages
50STR0
20DEX30
23CON26
13BOD6
20INT10
10EGO0
15PRE5
14COM2
20PD10
18ED13
5SPD20
15REC0
46END0
50STN0
= 122
10Vulnerability: x2 STUN from
20Vulnerability: electricity x2 from NND
10Phys lim: cyborg parts
10Dist feat: cyborg
30Hunted: Terminator (8-)
35Hunted: HIVE (8-)
11DNPC: Sarah Simms (normal girlfriend)
= 126
Powers
32+40 STR; IIF cyborg parts, -1/4
30Multipower; OAF detachable parts, -1
3u12d6 EB (sonic)
3u4d6 RKA (laser)
3u3d6 Flash (sight); AE radius, +1 6 END
308"x2 NC Stretch; 0 END, +1/2; OAF detachable parts, -1
2750% P/E Damage Reduction; 14- act., -1/2
64+80" superleap; IIF cyborg parts
14+7" running
4UV vision; IIF
4IR vision; IIF
2+2 telescopic vision; IIF cyborg
200 END on STR; IIF
6+4 telescopic "parabolic" hearing
15Climbing, 19-
5Computer programming, 14-
10+1 overall level
= 272(Total: 394 character points, 126 in disadvantages)

Notes

The character as I originally received it from Mike Orsoe was from a 1983 issue of Chaosium's Different Worlds magazine. I assume the characters in the article were written to be current for that time. Unfortunately, they were also written for an older edition of the Champions game, and none of the powers had points listed, only a point total for the character. So what I've done is take the character and buy everything as closely as was possible to the original. This was complicated somewhat by the fact that I've never played Champions prior to 4th edition. I've retained the original values for the character disads in certain cases (which should be obvious) because not enough info is given to determine how much they are worth.

Write-up copyright © 1996 by (); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.